Also been working on that toon-shaded explosion. Here's an update!
Sunday, October 20, 2013
Characters and Explosions!
Also been working on that toon-shaded explosion. Here's an update!
Sunday, March 31, 2013
Rotunda Update
What is still left to do is: finish the elephant and his habitat, add in some more detail to a few of the walls, and insert a bunch of miscellaneous objects to make the scene look a little busier than it does right now. The elephant will be a challenge, since it will be my first time modeling and exporting something in Zbrush. I might also have to creatively change what he is standing on, because I do not have enough time to make a photoreal desert environment, like what is in the reference.
The project is due in a week, so stay tuned!
Thursday, March 7, 2013
3D Environment Update
There are a couple parts near the top of the dome that I am not liking, but if I have some extra time, I can go back and fix those later. The desks on the ground floor of the Rotunda also look a bit weird, but thankfully that is just due to the fish-eye effect I am using so that you can see the entire scene in one image.
The next things that I am going to be working on is 1) finally getting that elephant made, 2) working on the rest of the objects on the ground floor, and 3) begin texturing. I feel like the project is going well so far, I just have tp push it into high-gear so that I can get the project fully done before the deadline at the beginning of April!
Saturday, February 16, 2013
3D Environment Scene Update
Sunday, February 3, 2013
New Cell Phone Model
And here is the wireframe for the phone
Wednesday, December 12, 2012
Design For Media City Final
(Click for larger image)
I want to continue this project on my own, making more details and fixing issues. But I think that this is a good stopping point for this project now that we are at the end of the semester!
Monday, December 3, 2012
A City Is Born
The forest might need a bit of tweaking to get the edges around the city looking right, but for the most part I like where it is going.
The last image here marks the beginning of the texturing phase. As you can see, only the one building in the middle actually has some color. The plan is that by next week at this time, all the buildings in the city will be textured like this. We will see how that goes...
Monday, November 26, 2012
The City Is Taking Shape
I am also about halfway done with the buildings! I still have a lot of the smaller buildings and residential areas to complete (as well as older buildings, abandoned ones, etc.) , but that will all happen this week. After all this modeling is completed, the material and texturing stage comes next!
It's going to be a sprint to the finish, and honestly I don't know how it will turn out. No matter what happens though, I was able to learn a lot about managing a massive scene with tons of data! Here's hoping the result will reflect the work I put into it.
Thursday, November 22, 2012
Did Someone Say Fire?
Been working on a ton of explosions through projects and just messing around and thought I would share it! I hope to have a lot more done soon, as I am finally starting to learn how to make realistic looking fire and smoke. So stay tuned for more in the future!
Monday, November 19, 2012
CityScape Update
(Click for high-res images)
I almost have these few city blocks finished (with the modeling that is), and then I will go into overdrive to get the rest of the city modeled. I want to spend most of my time on this part because it is going to be the tallest part of the skyline and the focal point of the city. These buildings will be the most detailed in the city.
Monday, November 12, 2012
Cityscape Preparation
The movie project has finally been completed and we are quickly moving into the next project! This project is whatever we want it to be! So, I am going to be ambitious and do a massive 3D scene of an entire city. This will be a very detailed scene complete with cars, people, light posts, everything. I have never tackled something this big, and thought it was about time to do so!
I am going to try and make it as realistic as possible, and as massive as possible in these short 5 weeks. Here are some images that I am going to use to keep my city as real as possible. I am not going to make an existing city, but make an entirely new one with buildings that are not actually in existence.
source website
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Schedule
For the schedule, this is about how things will look. It will be a fluid process (since I have never done something in 3d to this scale before), so these dates are not set in stone, but I want to try to stick to these dates as best I can.
November 27th: City Design and Layout Completed
December 6th: Texturing and Materials Finished
December 13th: Rendering and Final Compositing
Sunday, November 4, 2012
Last Week Panic!
As you can see, the final explosion is almost complete! I didn't render out all the frames just yet, but I will here in the next day or two.
There are just a few things left to add: debris coming out of the building and some small trails of smoke shooting out in all directions (that will be Will's addition I believe).
All that's left to fix is baking the final detail and fixing the shadow issues (and the background issues which I didn't have until just now...
We are almost done, and this is going to be an awesome result!
Sunday, October 28, 2012
Explosion Update
William, Kevin, and I worked a lot on the explosion shot for Project Yoakam and got some good results.
Still have a long way to go, but for a preliminary shot things are going well. The final render will be about 3x more detailed than this one is.

Another shot we will be working on is the greenscreen shot with the puppet and Wallace. Going to add some smoke and fire into the shot to make it look more realistic! See more over at the CG/Post director's blog here!
Stay tuned for more! The final deadline is November 8th, so the fun begins now!!
Sunday, October 21, 2012
Fire and Motion
Also did some tests on the motion graphics part of the film. This is going to come at the end, after the explosion, so there is going to be some smoke lingering in the background. I think I went a little too light on the smoke, but that can be easily resolved. Also had a couple compression issues, but it is all minor things!
Sunday, October 14, 2012
More R&D
Have some issues with the particles hanging around too long giving the flashy fire effect. Thankfully that is an easy fix.
Also did some exploration in the motion graphics part of the short. I have never really done motion graphics before, so this is more of an experiment than a final design.
More work is sure to come! Till next time.
Monday, October 8, 2012
Flame Upgraded
Sunday, October 7, 2012
Fire!
I am rendering the last one with even more detail, but I wouldn't be able to make the midnight deadline. So check back to see the final video!
Sunday, September 30, 2012
Design For Media Project Proposal
My project brief will be short and sweet. Basically, I want to do a project that encompasses all realms of the cinematic arts. Photo, 2D, 3D, VFX, cinematic studies; everything! My idea is to have a character, object, or whatever be doing something interesting (vague enough huh?). But during this video, the character/object will transform from 3D, to 2D, to pictures of characters/objects, to a cinematic video of him/it, and then to a VFX shot (not in that order) where he will take off with a jet pack. Who knows. The sky is the limit! Here is some inspiration I found and would love to incorporate these ideas. I want this project to be a big collaboration as well. So everyone's artistic talent will be put to use in every aspect of the creation project!
Since I want this to be a big collaborative project, I am not going to appoint myself as Director, and I am not nominating anyone for Art Director or Head of Editorial. I want this project to be something that touches everybody! I want to see people who are truly inspired to step up and show what they are made of.
Enjoy!
Monday, September 24, 2012
Lights to Night [Project Completed]
Saturday, September 22, 2012
Last Post Before The End
[gallery]
The second picture I have there is different details on the light bulbs. The ones on the right are very low detailed, but when you have about 100,000 of them, it adds up... big time. More to come either tomorrow or Wednesday showing the final result!!