Been working on a ton of explosions through projects and just messing around and thought I would share it! I hope to have a lot more done soon, as I am finally starting to learn how to make realistic looking fire and smoke. So stay tuned for more in the future!
Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts
Thursday, November 22, 2012
Sunday, October 21, 2012
Fire and Motion
Update on the Project Yoakam short film. Worrked a but more on the explosion, getting a better result now. Soon will pump the detail up a ton to get a better looking flame.
Also did some tests on the motion graphics part of the film. This is going to come at the end, after the explosion, so there is going to be some smoke lingering in the background. I think I went a little too light on the smoke, but that can be easily resolved. Also had a couple compression issues, but it is all minor things!
Also did some tests on the motion graphics part of the film. This is going to come at the end, after the explosion, so there is going to be some smoke lingering in the background. I think I went a little too light on the smoke, but that can be easily resolved. Also had a couple compression issues, but it is all minor things!
Labels:
3D,
Animation,
Awesomeness,
CG,
update
Sunday, October 14, 2012
More R&D
I am in the CG/Post department of Project Yoakam and, since the bulk of my work doesn't begin till the video is shot, I have done some more testing with some fire. Explored some cartoony fire as well as some realistic explosions that would be coming out the side of Kinney Hall.
Have some issues with the particles hanging around too long giving the flashy fire effect. Thankfully that is an easy fix.
Also did some exploration in the motion graphics part of the short. I have never really done motion graphics before, so this is more of an experiment than a final design.
More work is sure to come! Till next time.
Have some issues with the particles hanging around too long giving the flashy fire effect. Thankfully that is an easy fix.
Also did some exploration in the motion graphics part of the short. I have never really done motion graphics before, so this is more of an experiment than a final design.
More work is sure to come! Till next time.
Monday, October 8, 2012
Flame Upgraded
I promised better flame, and here it is. Still could go better, but for R&D purposes, this is enough. Maybe in the future though...
Sunday, October 7, 2012
Fire!
The project has commenced! I will be working as a CG artist for Project Yoakam. I believe we are going to be doing a lot of explosions, so I am doing some research on creating some realistic fire and smoke. I had to work through a lot of the settings till I found the few things that were making the smoke look cartoony, but I believe I have a handle on it now. Just note that this smoke isn't as realistic as it could be because I did not make them as high of a detail as I could (takes a lot of computing time). I was working fast, quick, and detail comes later!
I am rendering the last one with even more detail, but I wouldn't be able to make the midnight deadline. So check back to see the final video!
I am rendering the last one with even more detail, but I wouldn't be able to make the midnight deadline. So check back to see the final video!
Labels:
3D,
Animation,
Awesomeness,
CG,
update
Saturday, September 22, 2012
Last Post Before The End
Here we go, last post before I finish the project. Doing some final quick tests to make sure I am actually able to pull this off. Then, it is off to the races!
[gallery]
The second picture I have there is different details on the light bulbs. The ones on the right are very low detailed, but when you have about 100,000 of them, it adds up... big time. More to come either tomorrow or Wednesday showing the final result!!
[gallery]
The second picture I have there is different details on the light bulbs. The ones on the right are very low detailed, but when you have about 100,000 of them, it adds up... big time. More to come either tomorrow or Wednesday showing the final result!!
Tuesday, September 18, 2012
First Animation In The Bag
Completed my first ever 2D animation today in Animation 1 class. The object was to build anticipation in an object or character. Enjoy!
First 2D Animation from Dudebot13 on Vimeo.
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