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Sunday, October 28, 2012

Explosion Update



 

William, Kevin, and I worked a lot on the explosion shot for Project Yoakam and got some good results.

 



 

Still have a long way to go, but for a preliminary shot things are going well. The final render will be about 3x more detailed than this one is.

GreenScreen

 

Another shot we will be working on is the greenscreen shot with the puppet and Wallace. Going to add some smoke and fire into the shot to make it look more realistic! See more over at the CG/Post director's blog here!

Stay tuned for more! The final deadline is November 8th, so the fun begins now!!

Sunday, October 21, 2012

Fire and Motion

Update on the Project Yoakam short film. Worrked a but more on the explosion, getting a better result now. Soon will pump the detail up a ton to get a better looking flame.



Also did some tests on the motion graphics part of the film. This is going to come at the end, after the explosion, so there is going to be some smoke lingering in the background. I think I went a little too light on the smoke, but that can be easily resolved. Also had a couple compression issues, but it is all minor things!

Sunday, October 14, 2012

More R&D

I am in the CG/Post department of Project Yoakam and, since the bulk of my work doesn't begin till the video is shot, I have done some more testing with some fire. Explored some cartoony fire as well as some realistic explosions that would be coming out the side of Kinney Hall.





Have some issues with the particles hanging around too long giving the flashy fire effect. Thankfully that is an easy fix.

Also did some exploration in the motion graphics part of the short. I have never really done motion graphics before, so this is more of an experiment than a final design.



More work is sure to come! Till next time.

Monday, October 8, 2012

Flame Upgraded

I promised better flame, and here it is. Still could go better, but for R&D purposes, this is enough. Maybe in the future though...

Sunday, October 7, 2012

Fire!

The project has commenced! I will be working as a CG artist for Project Yoakam. I believe we are going to be doing a lot of explosions, so I am doing some research on creating some realistic fire and smoke. I had to work through a lot of the settings till I found the few things that were making the smoke look cartoony, but I believe I have a handle on it now. Just note that this smoke isn't as realistic as it could be because I did not make them as high of a detail as I could (takes a lot of computing time). I was working fast, quick, and detail comes later!







I am rendering the last one with even more detail, but I wouldn't be able to make the midnight deadline. So check back to see the final video!

Sunday, September 30, 2012

Design For Media Project Proposal

Welcome!

My project brief will be short and sweet. Basically, I want to do a project that encompasses all realms of the cinematic arts. Photo, 2D, 3D, VFX, cinematic studies; everything! My idea is to have a character, object, or whatever be doing something interesting (vague enough huh?). But during this video, the character/object will transform from 3D, to 2D, to pictures of characters/objects, to a cinematic video of him/it, and then to a VFX shot (not in that order) where he will take off with a jet pack. Who knows. The sky is the limit! Here is some inspiration I found and would love to incorporate these ideas. I want this project to be a big collaboration as well. So everyone's artistic talent will be put to use in every aspect of the creation project!





Timeline

Organization Chart

Since I want this to be a big collaborative project, I am not going to appoint myself as Director, and I am not nominating anyone for Art Director or Head of Editorial. I want this project to be something that touches everybody! I want to see people who are truly inspired to step up and show what they are made of.

Enjoy!

Wednesday, September 26, 2012