Saturday, April 4, 2015
Shadowbox Particle Simulations
Tuesday, March 31, 2015
Progress on Shadowbox Project
This technique is going to be used quite frequently throughout the show. It will be used to help convey emotion to the audience as well as progress the story of the show. I have probably a half-hour of film to convert here in the next week or so. It's going to be a fun process!
Thursday, March 12, 2015
Shadowbox Collaboration Project
For this semester, I have the chance to work with Shadowbox Live in one of their productions. My class is going to be creating all the visuals for the show about Pink Floyd. We are heavily relying on the use of projection mapping, which is basically using projectors to display images and video on objects, screens, and sometimes even people.
I am going to be doing some fun effects, including using on-stage objects in which light will be projected it, as well as using motion-capture of some of the dancers. It is going to be a medley of different mediums and styles, and should turn into a really awesome piece!
We are shifting out of pre-production and going to start head-first into full production to get it all done before the deadline. There are twenty of us working hard and following the guidance of Stev Guyer, and it will be a good show to watch and one like Shadowbox hasn't done before!
Saturday, March 29, 2014
Demo Reel for 2014
Stay tuned as I need to get my reel for next year looking even better!
Wednesday, February 26, 2014
Aston Martin Modeling
Saturday, February 15, 2014
Sad Little Robot
First successful time doing something like this. Definitely more to come. Hopefully a breakdown video shortly!
Sunday, October 20, 2013
Characters and Explosions!
Also been working on that toon-shaded explosion. Here's an update!
Sunday, September 29, 2013
Explosions and the Future(istic)
Also doing a character for my Computer Animation 2 class. I am going for a futuristic warrior that is badly damage. Here is a base mesh for proportions and placement and things like that. Still a lot of work yet to do on it.
Sunday, March 31, 2013
Rotunda Update
What is still left to do is: finish the elephant and his habitat, add in some more detail to a few of the walls, and insert a bunch of miscellaneous objects to make the scene look a little busier than it does right now. The elephant will be a challenge, since it will be my first time modeling and exporting something in Zbrush. I might also have to creatively change what he is standing on, because I do not have enough time to make a photoreal desert environment, like what is in the reference.
The project is due in a week, so stay tuned!
Thursday, March 7, 2013
3D Environment Update
There are a couple parts near the top of the dome that I am not liking, but if I have some extra time, I can go back and fix those later. The desks on the ground floor of the Rotunda also look a bit weird, but thankfully that is just due to the fish-eye effect I am using so that you can see the entire scene in one image.
The next things that I am going to be working on is 1) finally getting that elephant made, 2) working on the rest of the objects on the ground floor, and 3) begin texturing. I feel like the project is going well so far, I just have tp push it into high-gear so that I can get the project fully done before the deadline at the beginning of April!
Saturday, February 16, 2013
3D Environment Scene Update
Sunday, February 3, 2013
New Cell Phone Model
And here is the wireframe for the phone
Wednesday, December 12, 2012
Design For Media City Final
(Click for larger image)
I want to continue this project on my own, making more details and fixing issues. But I think that this is a good stopping point for this project now that we are at the end of the semester!
Monday, December 10, 2012
Near-Final CityScape
Monday, December 3, 2012
A City Is Born
The forest might need a bit of tweaking to get the edges around the city looking right, but for the most part I like where it is going.
The last image here marks the beginning of the texturing phase. As you can see, only the one building in the middle actually has some color. The plan is that by next week at this time, all the buildings in the city will be textured like this. We will see how that goes...
Monday, November 26, 2012
The City Is Taking Shape
I am also about halfway done with the buildings! I still have a lot of the smaller buildings and residential areas to complete (as well as older buildings, abandoned ones, etc.) , but that will all happen this week. After all this modeling is completed, the material and texturing stage comes next!
It's going to be a sprint to the finish, and honestly I don't know how it will turn out. No matter what happens though, I was able to learn a lot about managing a massive scene with tons of data! Here's hoping the result will reflect the work I put into it.
Thursday, November 22, 2012
Did Someone Say Fire?
Been working on a ton of explosions through projects and just messing around and thought I would share it! I hope to have a lot more done soon, as I am finally starting to learn how to make realistic looking fire and smoke. So stay tuned for more in the future!
Monday, November 19, 2012
CityScape Update
(Click for high-res images)
I almost have these few city blocks finished (with the modeling that is), and then I will go into overdrive to get the rest of the city modeled. I want to spend most of my time on this part because it is going to be the tallest part of the skyline and the focal point of the city. These buildings will be the most detailed in the city.
Monday, November 12, 2012
Cityscape Preparation
The movie project has finally been completed and we are quickly moving into the next project! This project is whatever we want it to be! So, I am going to be ambitious and do a massive 3D scene of an entire city. This will be a very detailed scene complete with cars, people, light posts, everything. I have never tackled something this big, and thought it was about time to do so!
I am going to try and make it as realistic as possible, and as massive as possible in these short 5 weeks. Here are some images that I am going to use to keep my city as real as possible. I am not going to make an existing city, but make an entirely new one with buildings that are not actually in existence.
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Schedule
For the schedule, this is about how things will look. It will be a fluid process (since I have never done something in 3d to this scale before), so these dates are not set in stone, but I want to try to stick to these dates as best I can.
November 27th: City Design and Layout Completed
December 6th: Texturing and Materials Finished
December 13th: Rendering and Final Compositing
Sunday, November 4, 2012
Last Week Panic!
As you can see, the final explosion is almost complete! I didn't render out all the frames just yet, but I will here in the next day or two.
There are just a few things left to add: debris coming out of the building and some small trails of smoke shooting out in all directions (that will be Will's addition I believe).
All that's left to fix is baking the final detail and fixing the shadow issues (and the background issues which I didn't have until just now...
We are almost done, and this is going to be an awesome result!






