Monday, December 10, 2012
Near-Final CityScape
Monday, December 3, 2012
A City Is Born
The forest might need a bit of tweaking to get the edges around the city looking right, but for the most part I like where it is going.
The last image here marks the beginning of the texturing phase. As you can see, only the one building in the middle actually has some color. The plan is that by next week at this time, all the buildings in the city will be textured like this. We will see how that goes...
Monday, November 26, 2012
The City Is Taking Shape
I am also about halfway done with the buildings! I still have a lot of the smaller buildings and residential areas to complete (as well as older buildings, abandoned ones, etc.) , but that will all happen this week. After all this modeling is completed, the material and texturing stage comes next!
It's going to be a sprint to the finish, and honestly I don't know how it will turn out. No matter what happens though, I was able to learn a lot about managing a massive scene with tons of data! Here's hoping the result will reflect the work I put into it.
Thursday, November 22, 2012
Did Someone Say Fire?
Been working on a ton of explosions through projects and just messing around and thought I would share it! I hope to have a lot more done soon, as I am finally starting to learn how to make realistic looking fire and smoke. So stay tuned for more in the future!
Monday, November 19, 2012
CityScape Update
(Click for high-res images)
I almost have these few city blocks finished (with the modeling that is), and then I will go into overdrive to get the rest of the city modeled. I want to spend most of my time on this part because it is going to be the tallest part of the skyline and the focal point of the city. These buildings will be the most detailed in the city.
Monday, November 12, 2012
Cityscape Preparation
The movie project has finally been completed and we are quickly moving into the next project! This project is whatever we want it to be! So, I am going to be ambitious and do a massive 3D scene of an entire city. This will be a very detailed scene complete with cars, people, light posts, everything. I have never tackled something this big, and thought it was about time to do so!
I am going to try and make it as realistic as possible, and as massive as possible in these short 5 weeks. Here are some images that I am going to use to keep my city as real as possible. I am not going to make an existing city, but make an entirely new one with buildings that are not actually in existence.
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Schedule
For the schedule, this is about how things will look. It will be a fluid process (since I have never done something in 3d to this scale before), so these dates are not set in stone, but I want to try to stick to these dates as best I can.
November 27th: City Design and Layout Completed
December 6th: Texturing and Materials Finished
December 13th: Rendering and Final Compositing
Sunday, November 4, 2012
Last Week Panic!
As you can see, the final explosion is almost complete! I didn't render out all the frames just yet, but I will here in the next day or two.
There are just a few things left to add: debris coming out of the building and some small trails of smoke shooting out in all directions (that will be Will's addition I believe).
All that's left to fix is baking the final detail and fixing the shadow issues (and the background issues which I didn't have until just now...
We are almost done, and this is going to be an awesome result!