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Wednesday, December 12, 2012

Design For Media City Final

The time has come, and here is the final render of my city that I have been working on for the past four and a half weeks. I finished the lighting and did a lot of post-processing to add those final touches. Couldn't have done it with the help of my teachers and classmates! Without further ado, here it is!

 



(Click for larger image)

 

I want to continue this project on my own, making more details and fixing issues. But I think that this is a good stopping point for this project now that we are at the end of the semester!

Monday, December 10, 2012

Near-Final CityScape

2 days before the big deadline, and things are shaping up! Only a few things left to add, a final render to process, and some finishing touches until it is fully complete. I have finished the texturing of all the building and misc. objects, and I have also completely the lighting for the scene. I have decided to go for a dramatic sunrise lighting setup. I would have liked to add a lot more detail to the entire scene, and I still might in the future, but for now I am pleased with how it is coming along. So without further words, here is my result so far!

 

Monday, December 3, 2012

A City Is Born

Major update on the cityscape project that I am working on for my Design for Media class. I have finished modeling everything (with the exceptions of a few last minute details if the need arises) and have begun on the texturing. I have already textured the forest, but tweaks might still need to be done before it is complete.



 

 

The forest might need a bit of tweaking to get the edges around the city looking right, but for the most part I like where it is going.

 



 

The last image here marks the beginning of the texturing phase. As you can see, only the one building in the middle actually has some color. The plan is that by next week at this time, all the buildings in the city will be textured like this. We will see how that goes...

 

Monday, November 26, 2012

The City Is Taking Shape

We have now reached the halfway point of this project, and I have made great strides on my project. I have constructed a complete terrain for my landscape to reside in, and have finished all the roads and city blocks. I still want to add some trees and bushes to give the terrain some life, but that will happen a little bit later down the road (no pun intended).

 





I am also about halfway done with the buildings! I still have a lot of the smaller buildings and residential areas to complete (as well as older buildings, abandoned ones, etc.) , but that will all happen this week. After all this modeling is completed, the material and texturing stage comes next!





It's going to be a sprint to the finish, and honestly I don't know how it will turn out. No matter what happens though, I was able to learn a lot about managing a massive scene with tons of data! Here's hoping the result will reflect the work I put into it.

Thursday, November 22, 2012

Did Someone Say Fire?

Been working on a ton of explosions through projects and just messing around and thought I would share it! I hope to have a lot more done soon, as I am finally starting to learn how to make realistic looking fire and smoke. So stay tuned for more in the future!







Monday, November 19, 2012

CityScape Update

Work begins on my cityscape. In the grand scope of things, only a small portion is done, but the foundations have been laid and things are only going to go faster from here on out!

 


 


 





 



(Click for high-res images)

I almost have these few city blocks finished (with the modeling that is), and then I will go into overdrive to get the rest of the city modeled. I want to spend most of my time on this part because it is going to be the tallest part of the skyline and the focal point of the city. These buildings will be the most detailed in the city.

Monday, November 12, 2012

Cityscape Preparation

Concept

The movie project has finally been completed and we are quickly moving into the next project! This project is whatever we want it to be! So, I am going to be ambitious and do a massive 3D scene of an entire city. This will be a very detailed scene complete with cars, people, light posts, everything. I have never tackled something this big, and thought it was about time to do so!

 

I am going to try and make it as realistic as possible, and as massive as possible in these short 5 weeks. Here are some images that I am going to use to keep my city as real as possible. I am not going to make an existing city, but make an entirely new one with buildings that are not actually in existence.

 

City
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Schedule

For the schedule, this is about how things will look. It will be a fluid process (since I have never done something in 3d to this scale before), so these dates are not set in stone, but I want to try to stick to these dates as best I can.

 

November 27th: City Design and Layout Completed
December 6th: Texturing and Materials Finished
December 13th: Rendering and Final Compositing