First successful time doing something like this. Definitely more to come. Hopefully a breakdown video shortly!
Saturday, February 15, 2014
Sad Little Robot
Made a VFX shot using some new software. Took some footage, and stabilized it, tracked it, and composited in a robot that I had lying around. Programs I used were Blender, PFTrack, After Effects, Houdini, and Nuke.
First successful time doing something like this. Definitely more to come. Hopefully a breakdown video shortly!
First successful time doing something like this. Definitely more to come. Hopefully a breakdown video shortly!
Labels:
3d,
after effects,
blender,
CG,
compositing,
houdini,
live action,
nuke,
robot,
sad,
vfx
Sunday, October 20, 2013
Characters and Explosions!
Been working on a project for Computer Animation 2. Was tasked to model a 3D character. So I decided to do a futuristic soldier. Here's the result. Hopefully I will be able to texture this in Mari sometime soon!
Also been working on that toon-shaded explosion. Here's an update!
Sunday, September 29, 2013
Explosions and the Future(istic)
Been working on the Special Topics Animation class,and I am the one in charge of all the explosions in the film (YES!). I am doing everything in Houdini, and we are going for a toon/2d looking explosion. Here is a sneak peak of what it is looking like so far. Tons more work needs to be done on it though!
Also doing a character for my Computer Animation 2 class. I am going for a futuristic warrior that is badly damage. Here is a base mesh for proportions and placement and things like that. Still a lot of work yet to do on it.
Sunday, March 31, 2013
Rotunda Update
Coming at you with the latest version of my Rotunda for Computer Animation 1. Things are going really well, but I still have a lot to do. I have just begun the texturing phase, and thankfully it is going pretty well. I am not a huge fan of unwrapping objects in Maya, but with a combination of a couple other programs, I am able to do a good enough job.
What is still left to do is: finish the elephant and his habitat, add in some more detail to a few of the walls, and insert a bunch of miscellaneous objects to make the scene look a little busier than it does right now. The elephant will be a challenge, since it will be my first time modeling and exporting something in Zbrush. I might also have to creatively change what he is standing on, because I do not have enough time to make a photoreal desert environment, like what is in the reference.
The project is due in a week, so stay tuned!
What is still left to do is: finish the elephant and his habitat, add in some more detail to a few of the walls, and insert a bunch of miscellaneous objects to make the scene look a little busier than it does right now. The elephant will be a challenge, since it will be my first time modeling and exporting something in Zbrush. I might also have to creatively change what he is standing on, because I do not have enough time to make a photoreal desert environment, like what is in the reference.
The project is due in a week, so stay tuned!
Thursday, March 7, 2013
3D Environment Update
I have been working a lot of the Rotunda for my 3D environment, and thought it was about time to show my progress.
There are a couple parts near the top of the dome that I am not liking, but if I have some extra time, I can go back and fix those later. The desks on the ground floor of the Rotunda also look a bit weird, but thankfully that is just due to the fish-eye effect I am using so that you can see the entire scene in one image.
The next things that I am going to be working on is 1) finally getting that elephant made, 2) working on the rest of the objects on the ground floor, and 3) begin texturing. I feel like the project is going well so far, I just have tp push it into high-gear so that I can get the project fully done before the deadline at the beginning of April!
There are a couple parts near the top of the dome that I am not liking, but if I have some extra time, I can go back and fix those later. The desks on the ground floor of the Rotunda also look a bit weird, but thankfully that is just due to the fish-eye effect I am using so that you can see the entire scene in one image.
The next things that I am going to be working on is 1) finally getting that elephant made, 2) working on the rest of the objects on the ground floor, and 3) begin texturing. I feel like the project is going well so far, I just have tp push it into high-gear so that I can get the project fully done before the deadline at the beginning of April!
Saturday, February 16, 2013
3D Environment Scene Update
Sunday, February 3, 2013
New Cell Phone Model
After a long break, I thought it was about time to post again on this blog. So, without further ado, here is my first project in Computer Animation 1: my cell phone!
And here is the wireframe for the phone
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