Work is continuing on the Shadowbox project, and I am starting to work a lot of the technical side of the project. Currently my biggest task is taking greenscreen footage of a shadowbox actor and converting it into a black and white silhouette.
This technique is going to be used quite frequently throughout the show. It will be used to help convey emotion to the audience as well as progress the story of the show. I have probably a half-hour of film to convert here in the next week or so. It's going to be a fun process!
Tuesday, March 31, 2015
Thursday, March 12, 2015
Shadowbox Collaboration Project
For this semester, I have the chance to work with Shadowbox Live in one of their productions. My class is going to be creating all the visuals for the show about Pink Floyd. We are heavily relying on the use of projection mapping, which is basically using projectors to display images and video on objects, screens, and sometimes even people.
I am going to be doing some fun effects, including using on-stage objects in which light will be projected it, as well as using motion-capture of some of the dancers. It is going to be a medley of different mediums and styles, and should turn into a really awesome piece!
We are shifting out of pre-production and going to start head-first into full production to get it all done before the deadline. There are twenty of us working hard and following the guidance of Stev Guyer, and it will be a good show to watch and one like Shadowbox hasn't done before!
Saturday, March 29, 2014
Demo Reel for 2014
Internship season is upon us, and in preparation for it, I have finish my demo reel for 2014.
Stay tuned as I need to get my reel for next year looking even better!
Stay tuned as I need to get my reel for next year looking even better!
Wednesday, February 26, 2014
Aston Martin Modeling
Beginning a model of a 2014 Aston Martin v12 Vantage for a project with some friends. Still a lot of progress left to do. More updates to come!
Saturday, February 15, 2014
Sad Little Robot
Made a VFX shot using some new software. Took some footage, and stabilized it, tracked it, and composited in a robot that I had lying around. Programs I used were Blender, PFTrack, After Effects, Houdini, and Nuke.
First successful time doing something like this. Definitely more to come. Hopefully a breakdown video shortly!
First successful time doing something like this. Definitely more to come. Hopefully a breakdown video shortly!
Labels:
3d,
after effects,
blender,
CG,
compositing,
houdini,
live action,
nuke,
robot,
sad,
vfx
Sunday, October 20, 2013
Characters and Explosions!
Been working on a project for Computer Animation 2. Was tasked to model a 3D character. So I decided to do a futuristic soldier. Here's the result. Hopefully I will be able to texture this in Mari sometime soon!
Also been working on that toon-shaded explosion. Here's an update!
Sunday, September 29, 2013
Explosions and the Future(istic)
Been working on the Special Topics Animation class,and I am the one in charge of all the explosions in the film (YES!). I am doing everything in Houdini, and we are going for a toon/2d looking explosion. Here is a sneak peak of what it is looking like so far. Tons more work needs to be done on it though!
Also doing a character for my Computer Animation 2 class. I am going for a futuristic warrior that is badly damage. Here is a base mesh for proportions and placement and things like that. Still a lot of work yet to do on it.
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